Learning in Virtual Environments (LiVE) Lab
Vanderbilt University
Nashville, TN, USA
👋 I'm Yu, but you can also call me Brooke. I'm a computer science PhD candidate at Vanderbilt University advised by Dr. Bobby Bodenheimer.
My research lies at the intersection of Virtual & Augmented Reality (VR&AR), Human-Computer Interaction (HCI), Eye Tracking, and Perception & Cognition.
In my research, I quantify human spatial perception and cognition to better understand how virtual content in VR&AR affects human behavior and interaction.
My main research include: (1) designing and evaluating cognition‑aware AR navigation systems,
(2) leveraging eye tracking for user understanding and inclusive design with contextualized tasks,
and (3) understanding perception, affordance, and feedback effectiveness in AR/VR/MR to informing their application in training and education.
Feel free to reach out at yu.zhao@vanderbilt.edu to share insights and explore new possibilities!
Qinchen Yao, Yu Zhao, Sarah H Creem-Regehr, Jeanine K Stefanucci, Bobby Bodenheimer
2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
FULL TEXTAshley M Buzard, Jordan A Davidson, Emily E Tighe, Yu Zhao, Bobby Bodenheimer, Sarah H Creem-Regehr, Jeanine K Stefanucci
2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
FULL TEXT VIDEO CODEYu Zhao, Jeanine K Stefanucci, Sarah H Creem-Regehr, Bobby Bodenheimer
IEEE Transaction on Visualization and Computer Graphics (TVCG) Special Issue on IEEE Virtual Reality and 3D User Interfaces 2023
FULL TEXT VIDEO CODEHolly C Gagnon, Taren Rohovit, Hunter Finney, Yu Zhao, John M Franchak, Jeanine K Stefanucci, Bobby Bodenheimer, Sarah H Creem-Regehr
2021 IEEE Virtual Reality and 3D User Interfaces (VR)
FULL TEXTErica M Barhorst-Cates, Chiara Meneghetti, Yu Zhao, Francesca Pazzaglia, Sarah H Creem-Regehr
Journal of Environmental Psychology
FULL TEXTThis project's goal is to investigate an outdoor AR navigation experience in the field in order to inform the navigation design in AR googles. People can navigate using existing AR cues (e.g., augmented landmarks) and add virtual markers to help them remember their surroundings.
Investigating AR cue design in a simulated urban setting to control real-world distractions and equate environment novelty.